I began my career as
a Freelance Illustrator in 1979. The world of commercial art today bears little
resemblance to art markets of the 1980s. Few artists could have predicted the
impact of computers on commercial art back then. Most of us were working for
clients in the entertainment, advertising, packaging, and editorial markets.
Nearly all artwork we produced was intended for print media. Print media was
king. The work we created was reproduced in the form of posters, magazines,
album covers, point-of-purchase advertising, greeting cards, and product
packaging. In other words, our livelihoods depended on getting artwork
distributed to the public through printed materials.
This ended with the digital revolution. By the late 80s, hand painted
illustrations for movies posters was a thing of the past. You may have noticed,
there are no hand-illustrated movie posters hanging at theater entrances or in
lobbies these days. Instead, nearly all posters are photo-compositions assembled
in Adobe Photoshop today.
Through the 90s, the same trend moved through advertising agencies and product
packaging. By the end of the decade, "the writing was on the wall". Print media
was the dead for illustrators. The future was digital media. That meant computer
monitors, TV sets, game consoles, laptops, tablets, and smart phones.
Many of my contemporaries either left commercial art, transitioned to art
galleries, or found a niche in the developing digital world. Because there was a
shortage of trained digital artists, many found work as concept artists in the
computer game industry and from there, received on-the-job training using
digital media and software. This is the path I took.
Starting in 2000, I found work in the computer game industry. I started as a
concept artist, learned 3-D modeling software (Maya), UV layout, and texture
painting (Photoshop). I gradually moved from concept artist, to character
modeler, then art director, and finally, to creative director. In 2008, the
Great Recession hit and the company I worked for went out of business as a
result of the collapse of Lehman Brothers Bank.
From 2009 to 2014 I bounced around between freelance work, contract work, odd
jobs, unemployment, and a 2 year stint as an art director working for a small
company making games for social media and smart phones. While there, I gained
experience using Adobe Illustrator and learned to created vector assets for
Finally, in June of 2014, because of my Adobe Illustrator experience and thanks
to a wonderful art director, I was hired as a concept artist at Wildworks
Studios (Salt Lake City, UT). I really enjoy my work and the people I work with.
As of this writing, I have been part of the studio for just over a year and I
Outside of art (and employment), I
enjoy traveling, dinning out, movies, social dance and outdoor
activities like hiking, fishing, and camping. I also enjoy studying
philosophy, religion, mythology, sociology, and psychology.
Thank you for your time, Kim.